Iz confuzed |
First, Game Setup. A lot of the normal steps listed in the reference section of the BRB should already be taken care of at a tournament (like terrain, army list choices, scenario, etc), so those will be omitted.
Game Setup:
- Roll off for deployment zones (or are these assigned? At NOVA the terrain is supposed to essentially be a mirror)
- Place Fortifications
- Determine Warlord Traits
- Generate Psychic Powers
- Roll for who deploys first
- Seize the Initiative
Movement Phase:
- Roll for Reserves (Turn 2 on)
- Cast Maledictions and Blessings
- Assign Swarmlord Ability
- Roll for Regeneration
- Morale Checks/Compulsory Movement
- Instinctive Behavior
- Rally fleeing units
- Spawn Termagants
- Place reserves
- Move units
- Morale checks for units losing 25%
Shooting Phase:
- Unit by unit, declare shooting target or run
- Witchfire Powers
- Morale checks for units losing 25% of models
Assault Phase:
- Charge Sub Phase
- Declare a charger
- Resolve overwatch
- Determine charge distance needed
- Roll Charge distance and move chargers
- Declare next charging unit
- Fight Sub Phase
- Choose a combat
- Challenges
- Fear Checks
- Fight in Initiative Steps
- Hammer of Wrath (I10)
- Determine victor
- Roll morale check
- Consolidate, Sweeping Advance, or Pile in
- Choose next combat
- Hit and Run
End of Turn:
- Roll for It Will Not Die
What did I miss? Did I get something out of order? I plan on making this into a bit of a printable checklist, with spaces to write things like Warlord Trait and Psychic Powers down for reference.
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