Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Friday, November 9, 2018

Facing The Grey Tide Podcast - Episode 74: Gear up For Warzone: Atlanta with Kelly and Andrew

What is up Everyone? In this episode, Evan and Chandler sit down with Kelly Wallace and Andrew Whittaker as we break down the Best GT in the SOUTH: Warzone Atlanta.  Kelly comes on to give some tid bits about the event including Bounties, Missions (including Evan's picks for the missions), Terrain changes, and the Toys for Tots bounty and donation event.  Andrew, Evan, and Chandler talk about their favorite parts of Warzone, Kelly also breaks down how he starts to think about missions, mission design, and events, and Andrew breaks down how to be a true champion without even winning the event.  Follow along with the Best Coast Pairings app and the Twitch Stream! Don't worry folks, Cosgrove will be on at a future date!



Thanks again to all the men and women that help put on one of the premier events in the Nation!

Thursday, July 16, 2015

A Treatise on Gaming; Points Values, You Need 'Em

The topic of points and balance have, thanks to the recent release of Age of Sigmar, been a hotly contested topic for the last few weeks. I generally tried to stay out of flame wars because, after all, this is the internet, and we all know what is said about internet arguments... However, I was no longer to stay silent when I saw an older article pop up, written by Game Workshop's "long term strategy manager," Jervis Johnson, titled "Points Values; Who Need 'Em?!?" Originally published in 2002, you can read the article in the pictures below:

Suggest downloading or at least manipulating to make readable. 
 *Warning - wall of text to follow