Sunday, June 23, 2013

When Mini War Gaming goes MINI

With our big game quickly approaching, Evan, Ron, and I have been in discussion about some mini games that we could do on Friday night before the big game.  I have been looking online, remembering some ideas that I heard while I was just getting back into gaming and coming up with some ideas on my own.  Below are three ideas I have for Mini Games that we could do on the first night everyone gets in:

  1. Random Army Mini Games
  2. Kill Team
  3. 3-Player Space Hulk Style
This Post will take care of the First two mini games:  The Random Army Mini Games and Kill Team.


Random Army Mini Games
Many of you may recognize the name MiniWarGaming and know their infamous Battle Reports.  One of the game styles I've come up with is inspired by them, namely doing a random army roll off to see what would happen in terms of Army, HQ, and Force.

Now I took that idea and combined it with a bit from my escalation league I was a part of in Greenville, NC at Blue Ox Games.  The idea is that we will roll off on a table that has 5 different armies with a 6 being player's choice.

Armies:
D6
Army
1
Orks
2
Space Wolves
3
Tau
4
Tyranids
5
Eldar
6
Your Choice

Now it is not simply you make 1000 point army and battle.  Instead, you roll off on one table that has 3 different HQ choices, with one being a random named character, and the generally the other two being random generic choices.  Each of these can come in at around 200 points max.

HQ:
D6
HQ
1 or 6
Named HQ
2 or 5
Pysker
3 or 4
Standard

Of course, there may be some exceptions to the above table for some armies - Tau don't have Psykers for example, but an Ethereal could work in place. Once your HQ is decided, you roll a D6 and compare that result to the table below to determine your remaining force.  Now to make this fair, they will be terrestrial (no Flyers or FMC), and can be armored, but we will try to stay away from AV14 or anything too outlandish.  

Forces:
D6
Force Option
1
Heavy
2
Fast Attack
3
Troop
4
Elite
5
Troop
6
Elite

Each of the units from the table above will check in at up to 200 points. As a result, the game should be 1v1 around 400 points. In some cases, a force may get a handicap from their HQ choice not getting very close to  the 200 point cap. For example, an Ork Warphead maxes out at 85 points. Such a handicap can then be added on to the 200 point unit limit. The units must be a single legal unit, though in deployment they can be divided up, so long as the divisions are also still legal units. For example, if the Orks troops choice is 30 Ork Boyz, they can be divided up into 2 or 3 mobs, so long as each is at least 10 models and only has a single special weapon per 10 boyz.

Obviously some armies will require some tweaking, but the above tables will generally work. Each game will then be played on a 3x3 section of board with a loose hour time limit.



Kill Team
We will follow all the rules for Kill Team and set it up as a multi round match where each time it will be 1v1 where we roll to see what team we get on the Chart Below, and then we get to put together that Kill Team.  Winner plays the next guy (with his army) until he is defeated or wins 3 in a row.  The third man will act as judge and roll for scenario.  We will be using some of the battle missions, and possibly making up our own.  It will be a timed game of 30-45 minutes (after setup) or if every member of a team is killed.

2D6
Army
2
Opponent Picks
3
Judge Reroll
4
Tyranids
5
Orks
6
Eldar
7
Space Marines
8
Tau
9
Space Wolves
10
Necrons
11
Dark Eldar
12
Your Choice

In tomorrow's post I will finish off the last mini game which is a 3-Player Space Hulk Style scenario game where Ron, Evan, and I will be combining forces to take on a Tyranid horde that is looking to destory us.  But what do you think about the games so far?