Last weekend, Chandler and I got in a couple games using some goofy/fun lists at 1,500 points. Both of our lists were designed to be almost exclusively CC beaters. As such, we opted to play Purge the Alien, but threw in a Maelstrom mission as secondary, but mostly planned on lining up and smashing each others' faces in.
- Tyranid CAD:
- Hive Tyrant: Old Adversary, Scything Talons, Reaper of Obliterax, Adrenal Glands
- 3 Tyranid Warriors: Rending Claws, Adrenal Glands, Toxin Sacs, Flesh Hooks
- 3 Tyranid Warriors: Adrenal Glands, Flesh Hooks
- Harpy: Heavy Venom Cannon (never fired)
- Carnifex: Adrenal Glands, Crushing Claws
- Carnifex: Adrenal Glands, Crushing Claws
- Stone Crusher Carnifex
Meanwhile, Chandler went even further in the theme, going all Terminator Armour in a Company of the Great Wolf Detachment:
- Wolf Lord: Terminator Armour, Thunderhammer, Storm Shield
- 5 Wolf Guard Terminators: Thunderhammer/Storm Shield, Arjac
- 5 Wolf Guard Terminators: Thunderhammer/Storm Shield
- 2x5 Wolf Guard Terminators: Wolf Claws
- Logan Grimnar
I ended up going first and moseyed forward slightly while making sure to make for long charges if Chandler opted for any. Instead, Chandler just moseyed up slightly and braced for charges. I took the bait and charged forward. The Haruspex and Harpy charged one unit of TH/SS terminators while the Dimachaeron and Warriors charged another. The Flyrant charged into one of the Wolf Claw units. The combats went horribly and after dealing a few wounds to Logan and killing a single terminator, all 5 of my chargers were killed off - the Flyrant before even swinging thanks to charging into cover.
|There was, momentarily, a Combat Tyrant standing there|
With such a horrendously one sided game, we called it there and decided to play another.
For game 2, we had Hammer and Anvil Deployment. I was going first again and deployed across my line, but resolved to be a little less reckless this time around.
Chandler deployed along his line, leaning a bit to my left.
In turn 1, I moved up slightly, careful to maintain distance.
Similarly, Chandler moved up and braced for charges.
On my right flank, I moved up to make charges, while on the left the MCs hung back a bit, maintaining their distance of about 16". The dimachaeron failed his charge, but a carnifex and Haruspex made it into the TH/SS terminators on that flank. They managed to wipe out everyone but Arjac, but the carnifex was killed and the Haruspex reduced to a single wound in return. At the end of the phase, the Haruspex regained a wound. Meanwhile, the Flyrant repeated his failures, charging in to the Wolf Claw terminators. This time he managed to kill one, before getting sliced to ribbons.
In Chandler's turn 2, he charged the Dimachaeron, who promptly sliced the Wolf Claw terminators to shreds.
Meanwhile., Arjac wounded the Haruspex, who failed to return the favor.
In the top of turn 3, my remaining monsters pounced on the Wolf Claw terminators, charging them with a Stone Crusher and regular carnifex, as well as the Harpy. The Terminators dealt wounds all around, but were cut down to a man. The Dimachaeron charged the Thunderhammer squad with Logan and died gruesomely. Arjac also killed off the Haruspex.
Logan and his men moved to attack all three remaining monstrous creatures and injured each while taking little damage in return. In my turn one unit of Warriors moved to charge Arjac, but the lead warrior was pulped by a thrown hammer and they failed the charge.
Logan and his warriors chased down the other unit of warriors and promptly slaughtered them. The last unit charged Arjac, and survived being hit by a hammer again in Overwatch, and removed Arjac's final wound. The game ended on turn 5 with Tyranids taking Maelstrom but predictably losing Purge the Alien.
Both games were fun, though the second one more so as it was actually interactive. Arjac apparently had been taking shooting practice with his hammer, as he was 3 for 3 in overwatch with it, though he must have been taking something off as he only wounded once.
All in all, it was a fun set of games that also were quick thanks to our streamlined approach. The lack of invulnerable saves made it really tough to engage in both games, but better engagements in game 2 allowed for a closer game overall.